I want just share, this is really exited https://www.unrealengine.com/en-US/blog/pixel-streaming-delivering-high-quality-ue4-content-to-any-device-anywhere?utm_campaign=Oktopost-UE+-+Enterprise&utm_content=Oktopost-linkedin&utm_medium=social&utm_source=linkedin
Interesting! The same technology won’t apply directly to VR experiences, though, because VR requires extremely low delays from the sensor measuring the head’s position until the final rendered image (on the order of 10 milliseconds). You can’t add the ping time to a remote server in the loop.
You get the knowledge to evaluate this. I am only a final user that see the development from different fronts. Good luk with this project, I am always expecting the Best from you.