Hi all,
A quick message to tell you that we’re experimenting with two new features:
-
the “cut holes” functionality of SketchUp is used to make windows or doors in some cases. Previously, the holes would render as not cut in VR Sketch. This should be fixed now. We have a beta version for Oculus Quest here (not for PC VR for now):
[rbz] https://slack-files.com/T873Z9J5A-F02JKL3LSS2-d649ea84df
[quest-apk] https://slack-files.com/T873Z9J5A-F02JSC8JGSE-131b5e5895
You need to install both the .rbz on your PC/Mac and the .apk on your Oculus Quest to have the “cut opening” components sent and displayed. Similarly, in collaborative editing mode, the machine running SketchUp needs to use the .rbz above, and then all clients that are using the .apk above should see the openings cut. -
support for the “Pico Neo 3 Pro” headset:
[neo-apk] https://slack-files.com/T873Z9J5A-F02LC0NREUB-fab818eed0
It’s an APK you need to install on your Pico Neo 3 device; afterwards, you use the regular VR Sketch (as a SketchUp extension on PC/Mac) like usual, for now connecting to your Pico Neo 3 device as if it were an Oculus Quest. If you don’t have VR Sketch installed on your PC/Mac, or if you want to try out the “cut holes” functionality, you can additionally install the [rbz] file from the previous point.
Have fun,
Armin Rigo