Smoove tool not working as expected?

I was very excited to try out the smoove tool, unfortunately it doesnt seem to do anything. The selected area is seemingly smooved as expected, but when clicking to “apply” or “accept” it just returns to original. move tool etc works as expected.
Note that I am using the Quest 2 not PC link, but directly on the quest, editing models live with the code. (I can’t get VR Sketch to work with the PC link)

While I couldn’t apply the tool, I could test it, and while it is very impressive, it seems to lack the on function that would set smoove in VR apart from regular smoove tool, which is the ability to NOT lock into any axis, simply moving the soft selection geometry freely in all directions using my hand. I don’t know if i missed out on some trick, or if there is software limitations, or deliberate descision, but it would be really great to have a full 3D soft selection drag-any-direct option to edit surfaces, terrain etc.

Hi Adrian! Thanks for this report, it is likely that we forgot to add some logic somewhere.

A quick reply already now: you can change the axis (it’s an entry in the B button menu), but indeed you can’t have the axis move freely. I came up with various ways in which the interactions could work, but eventually settled on the current one: the position of the controller in 3D configures the distance and radius of the effect along a fixed axis. If we wanted the axis to move freely, then we would need a different way to choose the radius. Or we could split the process into two steps, but that seems suboptimal too and inconvenient for two common cases—the case where we just want to use the same axis as before (e.g. vertical), and the case where we just want to use the same radius as before.

Maybe something I didn’t think about would be a toggle in the context menu: you could have either a fixed axis and variable radius, or a variable axis and fixed radius. The joystick could also be used to switch between these two states quickly.