Hello,
VR Sketch version 20 is now available!
What’s new since version 19:
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Rhino: our beta Rhino plugin, which works on Rhino 7 and 8 as well as on PC or Mac, was updated to support VR Sketch 20 with a number of fixes. This includes live updates from Rhino to VR, and showing the correct layers only—the ones that are visible in Rhino too. If needed, be sure to update both this plugin and the version on your standalone Quest/PicoNeo to version 20. As usual, the (lightly tested) Mac version only supports standalone headsets.
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a major editing bug was fixed. Since version 18, in some cases, editing a model would consume more and more GPU memory. After maybe 15 minutes, it would start pausing and/or glitching; you needed to restart VR Sketch. This bug has now been identified and fixed.
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Room depth: this is a new Quest 3 passthrough option. It uses the approximative room depth as scanned by the Quest 3. This gives the most natural passthrough way yet (but of course only works on Quest 3): parts of your model that are behind the real room walls become almost hidden. They are still just visible, but the room shows up in front of them, as if your real walls were slightly transparent and you’d see the virtual model through them. How to activate passthrough: go to Settings, Rendering page, scroll down until you reach the options for Passthrough.
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new Sketchup menu command: initial VR position. It sets your model’s initial VR position, and optionally the orientation, to some place in the model instead of in the warehouse. Like before, you can also teleport an existing VR player by using the VR Sketch tool of Sketchup (selected by default when you activate VR); the option to set the orientation was also added to that tool.
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the point clouds in VR would always be recentered around the origin. This was not intended and has been fixed. There is an option when you send the point cloud to force the old behavior, for compatibility with your existing work. If you are using collaborative editing (and don’t check that option), everybody needs VR Sketch 20, otherwise some will see the point cloud wrongly recentered while others will see it at its intended position.
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in some cases, the green box of a group selection would “z-fight” with the faces of that group (you’d see a color that changes all the time between the face’s color and the green of the box).
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going to a scene in Sketchup would give an error in VR Sketch, instead of teleporting the VR user to that position too.
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reduced the delay and amount of data sent between Sketchup and VR Sketch in some cases, notably sometimes when you close a group.
…and a number of smaller bug fixes, as usual. Send us any bug you see, this kind of feedback is always welcome!
Enjoy the new release,
Armin Rigo