Hello everyone!
We have released VR Sketch 11.0. Download it here.
This release contains support for SketchUp on OS X together with Oculus Quest. This means that Mac users can now start to make full use of VR! This is code that is still not thoroughly tested, but it should work. Follow the instructions to install VR Sketch 11.0 on your Quest, and also install VR Sketch 11.0 on your Mac—you need both.
Important! Mac users need SketchUp 2020 to properly edit models: in older versions, the “open group” command from VR does not work. Note also that the Quest is limited and won’t display models that are too complex (or sometimes it will, but at a horrible frame rate; it is not recommended to work with bad frame rates!).
This release also contains many other improvements that are useful with PC too. In comparison with 10.1:
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Support for viewing text labels (a.k.a. “leader text”). You can hide them again in the settings in VR.
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Some important fixes to snapping rules, which should work better now (more stable, less surprising snappings; snapping to face-face or face-line intersections, like in SketchUp; and various more fixes in this part of the code).
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“Cut” and “Paste in place” commands let you move the selection between groups.
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Animated components can be manually dragged with the teleport tool, not just clicked on. Also, clicking will now animate between more than two positions if the component was configured in this way in SketchUp.
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Shooting videos: the camera position was frozen in some cases, instead of following the controller or the headset that it was supposed to follow.
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Another attempt at fixing Vive Cosmos controllers.
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Compress the textures transmitted to the cloud servers (for cloud models or Quest-connection-via-cloud). Useful if your model has got many large textures and your internet upload speed is limited.
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The Quest is now able to reduce the texture resolution more than before, and will do so to keep the GPU memory usage within bounds. This should help with out-of-memory situations (e.g. black screens).
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And many smaller fixes and changes.
(update: see VR Sketch 11.1 for hand tracking)
Have fun!
Armin Rigo